Pacific Rim: The Video Game Walkthrough – Coyote Tango Gameplay (DLC)

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Pacific Rim: The Video Game – Coyote Tango Gameplay (DLC)

Coyote Tango Vs. Leatherback – Round 1

Coyote Tango Vs. Scunner – Round 2

Walkthrough of Pacific Rim: The Video Game in High Definition on the Xbox 360.

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Release Date: July 12, 2013

Systems: PlayStation 3, Xbox 360, Xbox Live Arcade, PSN

Developer: Yuke’s

Publisher: Yuke’s, Warner Bros Interactive Entertainment

Description:

Inspired by the film directed by Guillermo del Toro, enthusiast of Japanese anime, comes the Official Pacific Rim Digital Downloadable Game. The game unfolds in the year 2013. Giant creatures suddenly appear out of the deep waters of the Pacific and systematically attempt to destroy the major cities of the world, threatening mankind’s very existence. Humans decide to stand up to the massive monsters by pooling their wisdom to develop colossal, humanoid fighting machines known as ‘Jaegers.’ The Pacific Rim video game is a digital downloadable title to be released on the Xbox LIVE that recreates the strikingly realistic mega-scale battles between Jaegers and Kaiju depicted in the “Pacific Rim” film.

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45 thoughts on “Pacific Rim: The Video Game Walkthrough – Coyote Tango Gameplay (DLC)

  1. They say Coyote Tango is Japan's jaeger?

    I'm honestly surprised Japan didn't just build a jaeger-sized Gundam.

  2. It doesn't seem right that early generation Battlemechs like Coyote Tango should be so agile. Technological evolution of these machines would suggest that previous iterations would've been closer to walking weapons platforms (more tank, less ninja). Able to throw a punch and wrestle a bit sure but, the hopping the around and running would seem near impossible without whatever advances in materials and servos which would have come later. There would have been many years of development between the deployment of this mech and the later advanced designs like Striker Eureka.

    It seems more likely that a mech like Coyote Tango would hang back, unload its ranged munitions, then mop up whatever is left with it's limited melee combat abilities.

  3. It doesn't seem right that earlier generation Battlemechs like Coyote Tango should be so agile. The logical technological evolution of these machines would suggest that earlier iterations would be closer to walking weapons platforms. Able to throw a punch and wrestle a bit sure but, the hopping the around and running would seem near impossible without whatever advances in materials and servos which would have come later. There would have been many years of development between the deployment of this mech and the later advanced designs like Striker Eureka yet they appear equally capable according to the gameplay.

    It seems more likely a mech like Coyote Tango would hang back, unload its ranged munitions, then mop up whatever is left with it's limited melee combat abilities.

  4. For everyone who doesn't know this Jeager:

    Coyote Tango, Constructed in Japan after K-Day, Is an old Mark 1 Jeager, Piloted by Stacker Pentacost and Another Pilot (Can't remember her name), She has 2 confirmed Kajiu kills, Acter Oni-Baba's defeat, The Jeager was decommisioned, and brought to the Jeager scrapyard, Only to slowly fade away from existance.

  5. Você quis dizer: alguém sabe de um link para baixar a dlc offline
    Anyone know of a link to download the dlc offline?

  6. So it's a War of the Monsters/King of the Monsters ripoff? Typical of a terribad Japanese developer like Yuke's.

  7. UNREALISTIC TO THE MOVIE FIRST OFF CRIMSON TYHPOON SHOULD BE A DLC CAUSE IT HAS THREE PEOPLE SO TIMES THREE MUCH MORE HEALTH SECOND COYOTE TANGO IS BAD CAUSE IT WAS PILOTED BY ONE MAN WHICH MEANS EITHER ONE BIG HEALTH BAR OR REALLY WEAK JAEGER

  8. You know what would of been really cool if you could fight through the City destroying buildings like in Godzilla games.

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