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Automatic 3Dification of Nintendo games: The glEnd() of Zelda

admin by admin
July 5, 2020
in Game
34
Automatic 3Dification of Nintendo games: The glEnd() of Zelda



In this project for SIGBOVIK 2016, I try to make an emulator that can play classic NES games in three dimensional first-person view. I pretend it’s because I think Ocarina of Time is beloved for being 3D, and so try to give the 3D treatment to the original Legend of Zelda. But really, Ocarina of Time is a great game, and clumsy 3D is unplayable. I give a bit of tutorial about how the NES and this technique work, and explain how we can use science to automate it. A sidebar of my NES AI work; see:

SIGBOVIK:

Project homepage (research paper, buggy source code):

Nguồn: https://makemoneysecrete.com/

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Comments 34

  1. Peter Smythe says:
    2 years ago

    "Property of blockbuster"
    Well, I guess they have bequeathed it to you in their will.

    Reply
  2. blob says:
    2 years ago

    SOY

    Reply
  3. Joshua R says:
    2 years ago

    Wait, I'm confused. Doesn't this already exist as 3DNes emulator which is now called 3DSenVR?

    Reply
  4. Noah Lefebvre says:
    2 years ago

    Favorite new fountain of comedy and breaking stuff for the sake of good. So intrigued. Thank you for your gifts to humaninty

    Reply
  5. Morticia 124 says:
    2 years ago

    🤢🤮

    Reply
  6. Mario Mueller says:
    2 years ago

    how many years have you been programming?

    Reply
  7. Amber Hernandez says:
    2 years ago

    He hasn't uploaded in eight months because Blockbuster caught up with him.

    Don't taunt Blockbuster. They have your address.

    Reply
  8. Misha Ratkevich says:
    2 years ago

    I'm late, but wouldn't this fail with games that have zipping behavior to get you out of walls?

    Reply
  9. Albert Renshaw says:
    2 years ago

    This could have huge applications to VR gaming

    Reply
  10. Booper Blooper says:
    2 years ago

    You searched "()", right?

    Reply
  11. The Film Crew says:
    2 years ago

    How about a nice game of global thermonuclear war

    Reply
  12. in1tiate says:
    2 years ago

    "Alas, the user interface is perpetually out of reach. It's a metaphor for life." fucking comedy gold

    Reply
  13. Elec Boy says:
    2 years ago

    10:03
    Wouldn’t that method fail with mega man’s face?

    Reply
  14. Alex S. says:
    2 years ago

    Isn't there a collision buffer on PPU? Or not for Nintendo?

    Reply
  15. Temm says:
    2 years ago

    4:12 ass

    Reply
  16. Fif Gallag says:
    2 years ago

    0:41 Tom, you may want to move your script nearer to your camera

    Reply
  17. DXGL says:
    2 years ago

    Surely glEnd() is way obsolete, even in OpenGL 2.x era?

    Reply
  18. ItsRayful says:
    2 years ago

    15:15 well, you cant walk on water (in that game) but that doesnt mean they are walls. Slight problem with your "automatification"

    Reply
  19. Omne Obstat says:
    2 years ago

    its like one of those old windows wallpapers but cooler

    Reply
  20. Smelly Mala says:
    2 years ago

    What if all the products labeled property of blockbuster legally belong to the single remaining blockbuster store 🤯

    Reply
  21. The Mad Programer says:
    2 years ago

    Wait this isn’t an April Fools?

    Reply
  22. Jonathan SG says:
    2 years ago

    The Gland Of Zelda

    Reply
  23. another1 commenter says:
    2 years ago

    If you set the camera to afew squares back from the player and few up and right over the right shoulder the experience would be much more playable allowing you to see whats coming up. Especially in mario.

    Reply
  24. Dave Hayden says:
    2 years ago

    Now mix 3dification with the play leaner

    Reply
  25. Josuke says:
    2 years ago

    very cool

    Reply
  26. Georg Plaz says:
    2 years ago

    Is there some kind of object id? Because if there was, you could create a per-game mapping of object id to a set of rendering properties (like the height or how sprites connect).

    Reply
  27. - says:
    2 years ago

    12:02 – Now we know what the residents of Flatland and Planiverse see. 😉

    Reply
  28. DouglAsshat says:
    2 years ago

    I like this more than 3DNES– er "3dsenvr" as it's now called

    Reply
  29. Shorbs says:
    2 years ago

    I accidentally found this, and I'm super happy I did. That was really interesting to me.

    Reply
  30. No Name says:
    2 years ago

    Super cool topic and video!

    Reply
  31. Michael Farese says:
    2 years ago

    What are you looking at? Like, look at the camera!

    Reply
  32. ProudNothing says:
    2 years ago

    Let's have a wizard of silence…..

    Reply
  33. Hardlee Theyer says:
    2 years ago

    Can you provide some resources for someone who is knowledgable in
    C, C++ and who would like to get into the reverse emulation things you have been doing. Will I need to learn asm?
    I am a DSP programmer and I'm very interested in using your reverse emulation technique to create a cartridge which can be used as a synth.
    A product like that would be a big hit in the synth/8bit community.

    Reply
  34. Danny Sedney says:
    2 years ago

    Love it!

    Reply

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