In this project for SIGBOVIK 2016, I try to make an emulator that can play classic NES games in three dimensional first-person view. I pretend it’s because I think Ocarina of Time is beloved for being 3D, and so try to give the 3D treatment to the original Legend of Zelda. But really, Ocarina of Time is a great game, and clumsy 3D is unplayable. I give a bit of tutorial about how the NES and this technique work, and explain how we can use science to automate it. A sidebar of my NES AI work; see:
SIGBOVIK:
Project homepage (research paper, buggy source code):
Nguồn: https://makemoneysecrete.com/
Xem thêm bài viết khác: https://makemoneysecrete.com/game/
"Property of blockbuster"
Well, I guess they have bequeathed it to you in their will.
SOY
Wait, I'm confused. Doesn't this already exist as 3DNes emulator which is now called 3DSenVR?
Favorite new fountain of comedy and breaking stuff for the sake of good. So intrigued. Thank you for your gifts to humaninty
🤢🤮
how many years have you been programming?
He hasn't uploaded in eight months because Blockbuster caught up with him.
Don't taunt Blockbuster. They have your address.
I'm late, but wouldn't this fail with games that have zipping behavior to get you out of walls?
This could have huge applications to VR gaming
You searched "()", right?
How about a nice game of global thermonuclear war
"Alas, the user interface is perpetually out of reach. It's a metaphor for life." fucking comedy gold
10:03
Wouldn’t that method fail with mega man’s face?
Isn't there a collision buffer on PPU? Or not for Nintendo?
4:12 ass
0:41 Tom, you may want to move your script nearer to your camera
Surely glEnd() is way obsolete, even in OpenGL 2.x era?
15:15 well, you cant walk on water (in that game) but that doesnt mean they are walls. Slight problem with your "automatification"
its like one of those old windows wallpapers but cooler
What if all the products labeled property of blockbuster legally belong to the single remaining blockbuster store 🤯
Wait this isn’t an April Fools?
The Gland Of Zelda
If you set the camera to afew squares back from the player and few up and right over the right shoulder the experience would be much more playable allowing you to see whats coming up. Especially in mario.
Now mix 3dification with the play leaner
very cool
Is there some kind of object id? Because if there was, you could create a per-game mapping of object id to a set of rendering properties (like the height or how sprites connect).
12:02 – Now we know what the residents of Flatland and Planiverse see. 😉
I like this more than 3DNES– er "3dsenvr" as it's now called
I accidentally found this, and I'm super happy I did. That was really interesting to me.
Super cool topic and video!
What are you looking at? Like, look at the camera!
Let's have a wizard of silence…..
Can you provide some resources for someone who is knowledgable in
C, C++ and who would like to get into the reverse emulation things you have been doing. Will I need to learn asm?
I am a DSP programmer and I'm very interested in using your reverse emulation technique to create a cartridge which can be used as a synth.
A product like that would be a big hit in the synth/8bit community.
Love it!